The most important things in life i have ever learned is "patience".It does not matter whether you are doing electronics projects or what ever we need a patience indeed . Like rivers know this: there is no hurry. We shall get there some day.Its something like this . You must wait and see the result you are working for , it might not work initially but after some modification it will work fine .Other things you need to know about are listed below
Prototyping is at the heart of making electronics things happening . we make things and build objects that interact with other objects, people, and networks. We strive to find a simpler and faster way to prototype in the cheapest possible way. A lot of beginners approaching electronics for the first time think that they have to learn how to build everything from scratch. This is a waste of energy: what you want is to be able to confirm that something’s working very quickly so that you can motivate yourself to take the next step or maybe even motivate somebody else to give you a lot of cash to do it. This is why we developed “opportunistic prototyping”: why spend time and energy building from scratch, a process that requires time and indepth technical knowledge, when we can take ready-made devices and hack them in order to exploit the hard work done by large companies and good engineers?
Reusing existing technology is one of the best ways of tinkering. Getting cheap toys or old discarded equipment and hacking them to make them do something new is one of the best ways to get to great results.Tinkering is what happens when you try something you don’t quite know how to do, guided by whim, imagination, and curiosity. When you tinker, there are no instructions—but there are also no failures, no right or wrong ways of doing things. It’s about figuring out how things work and reworking them.
I have always been fascinated by modularity and the ability to build complex systems by connecting together simple devices. This process is very well represented by Robert Moog and his analogue synthesizers. Musicians constructed sounds, trying endless combinations by “patching together” different modules with cables. This approach made the synthesizer look like an old telephone switch, but combined with the numerous knobs, that was the perfect platform for tinkering with sound and innovating music. Moog described it as a process between “witnessing and discovering”. I’m sure most musicians at first didn’t know what all those hundreds of knobs did, but they tried and tried, refining their own style with no interruptions in the flow. Reducing the number of interruptions to the flow is very important for creativity—the more seamless the process, the more tinkering happens. This technique has been translated into the world of software by “visual programming” environments like Max, Pure Data, or VVVV. These tools can be visualised as “boxes” for the different functionalities that they provide, letting the user build “patches” by connecting these boxes together. These environments let the user experiment with programming without the constant interruption typical of the usual cycle: “type program, compile, damn—there is an error, fix error, compile, run”. If you are more visually minded, I recommend that you try them out.
People throw away a lot of technology these days: old printers, computers, weird office machines, technical equipment, and even a lot of military stuff. There has always been a big market for this surplus technology, especially among young and/or poorer hackers and those who are just starting out. This market become evident in Ivrea, where we developed Arduino. The city used to be the headquarters of the Olivetti company. They had been making computers since the 1960s; in the mid 1990s, they threw everything away in junkyards in the area. These are full of computer parts, electronic components, and weird devices of all kinds. We spent countless hours there, buying all sorts of contraptions for very little money and hacking into our prototypes. When you can buy a thousand loudspeakers for very little money, you’re bound to come up with some idea in the end. Accumulate junk and go through it before starting to build something from scratch.
Collaboration between users is one of they key principles in the electronics there are a lots of people in internet from different part of the world Thousand of Discussions forums there for electronics hobbiest and we can find almost everythings in the internet .The internet of things is a biggest platform in the modern electronics world .
If you are interested in Arduino There is useful forum inside arduino webiste called “Playground” (www.arduino.cc/playground) where users document their findings. It’s so amazing to see how much knowledge these people pour out on the Web for everybody to use. This culture of sharing and helping each other is one of the things that I’m most proud of in regard to Arduino.